The Troll, The Myth, The Legend
# # # Back Jacket Copy # # #
G’narsh as shop keep?
Join seven time world champion, Dream Grand Master
Kevin Stillwater as he takes you behind the scenes, pulls back the
curtains, and shows you the creative process like you’ve never seen it
before. Whether you are a judge, an aspiring contestant, or
simply a devotee of the discs, this prefab adventure is sure to please
as Kevin not only utilizes his award winning wraparound multiple
narrative technique to explore every nook and cranny of the G’narsh
mythos, he also explains exactly what he is doing every step of the
way. Invaluable information for anyone who has competitive
aspirations... or who merely wishes to get the most out of their
And let’s not forget the underlying story. Can
the Son of Chaos, the Grandson of Gra’gl himself... can G’narsh, the
two headed troll of the black heart, the namesake of the rays, the
betrayer of both friend and foe alike, the cold blooded killer, gun for
hire, paid mercenary and defiler… can such a beast as G’narsh find
redemption? But more than that, the question is asked: Can Evil
become Good? Can Thug turn Hero? Or much more
importantly: Can a light hearted fantasy farce revolve around a villain
such as G’narsh... while still staying true to the original legend?
The answer is a resounding yes. What you hold
in your hands is a masterful tale, one that you are sure to leave in
your player for years to come.
G’narsh: The Troll, The Myth, The Legend.
A story, like its hero, that stands head and
shoulders above the rest.
And if you are wondering where the creative process
starts, it starts here with an editorial blurb, a bit of sales copy
that will eventually find its way onto the back of a disc
wrapper. This is the first thing that goes down. This is
the tag you submit with your dreams during competition. This is
what you show your agent so he knows what you are working on or that
you show prospective sales houses while you try to curry their
favor. It is what you read before you enter the recording
booth. It is what you say silently to yourself for endless months
as you work and it is what you let guide your mind in its
wanderings. For this is what you have promised the judges, the
critics, and your fans. This is not some bit you reel off at the
end, some afterthought, or some add on. This is the story. This
is a promise that I have made, both to you and myself.
To tell you the story of G’narsh: The Troll, The
Myth, The Legend from beginning to end, from every angle, inside and
out, leaving no rock unturned or thought left unrecorded.