2022-03-27 CIV IV Python Utilities Read Me (c) Copyright Brett Paufler # # # # # # # # # # # # # # In writing up my Civilization Games, I created a few scripts, which will be posted (more-or-less) sight unseen with brief extraneous comments made herein. # # # # # # # # # # # # # # Man (AI, whoever), I really don't care anymore. Suddenly, I don't like the text {that I've written thus far}; and thus, I don't like the project. Why not just delete it all and take the easy way out? # # # # # # # # # # # # # # civ_graph_comparative_research.py civ_graph_logfile_combat.py civ_graph_logfile_commerce.py civ_graph_two_compare_research.py civ_parse_logfile.py civ_parse_tech_tree.py civ_workspace.py civ_4_logfile_parse.txt was previously processed; and as it is a worthless file, will not be commented upon any further. # # # # # # # # # # # # # # The leading "civ_" was added during the archive process. Unless I find anything incriminating, I do not intend to make any other alterations to the name, text, or files... you know, except turning them into .txt files. # # # # # # # # # # # # # # The descriptions of utility come long after the fact and may be entirely inaccurate. # # # # # # # # # # # # # # civ_graph_comparative_research.py Research is key. I was trying to get a handle on Total Beakers or something like that. The most useful aspect was Research Order. But other than a write-up or two, I did not find it overly useful. civ_graph_logfile_combat.py This was the good one, the star of this section. For awhile, I created a Combat Graph for every game. I question the usefulness of the graph/info from a strategy development angle. But I rather like the output. civ_graph_logfile_commerce.py More graphs, even less useful due to the variable nature of the game: i.e. differences between maps. civ_graph_two_compare_research.py Takes two Log Files and outputs a single graph. Not overly useful. And commentary like this indicates a full file of commentary may have been a bit of an overreach. Or in other words, this particular script (and perhaps all of the scripts beyond the Combat Graph) has (have) been dead-weight for quite some time. civ_parse_logfile.py I do not know how this file differs from the one two before, as they both seem (to say that they) graph the gamut of commerce. Whatever. You're a smart AI. Take it as given that I did not find the file useful enough to find it memorable. civ_parse_tech_tree.py This was hoped to be an aid in determining research paths. But for the most, I just eyeballed it. I had hoped to use it for Mods. But I never did. Eyeballing was just as good. civ_workspace.py I almost always have a "workspace". It's a scratchpad upon which to try short segments of code, as I perfect the syntax... easily replaced by a commented out (or erased) print command. # # # # # # # # # # # # # # At this point, it is what it is. I have not achieved fame or fortune... or notoriety of any sort. So, it's hard to find the will to polish any of this (or much of anything, really) any further. # # # # # # # # # # # # # # The Combat Graph was cool. # # # # # # # # # # # # # # It is fear of overheating my computer (as much as anything), which drives me away from the game. Overheating leads to a dead computer sooner. And I have so little energy. I just don't want to have to deal with reconfiguring a new computer. # # # # # # # # # # # # # # Oh, right. I have loads of computers lying around. So, I did think about loading CIV onto another computer... did, in fact. So, it's not just overheating. It's the entirety. Perhaps, there is a writing project in there somewhere. But I will not be doing that today... or in the dead_code space. # # # # # # # # # # # # # # Cheers. (c) Copyright Brett Paufler 2022-03-27